Inspired by the Blog from Peter Quirk („Taking Sketchup models into realXtend„) and in preparation for the BA project modul „Identities in 3D-Online-Communities“ at „Lucerne University of Applied Sciences and Arts„, I explored how to take Cinema 4D models to RealXtend.
A) Download all you need
First you use the following 3 converting tools
(beneath realXtend Server & Viewer and Cinema 4D 10.x):
- „Ogre3D Exporter for Cinema 4D“http://pagesperso-orange.fr/licorna/Ogre3D_Exporter/Ogre3D_Exporter_en.html
- OgreXMLConverter.exe (Part of „realXtend Export Tools 0.3“)http://www.realxtend.org/get.php?id=17
- Rexmeshtool (Part of „realXtend Export Tools 0.3“)http://www.realxtend.org/get.php?id=17
B) Prepare the system
- Copy the Ogre Exporter „Ogre3D_Exporter.cdl“ to the plugins folder of Cinema4D“C:/Program Files/MAXON/Cinema 4D R10/plugins“
- Copy the „realXtend Export Tools 0.3″ to RexTools folder“C:/Program Files/RexTools/“
- Set Path = „C:/Program Files/RexTools/“
C) Convert Datas
- First load your Object (filename.c4d) to Cinema
- Select „Plugins“ -> „Ogre 3D Exporter“
- Select Objects to export [ObjectName]
- Unselect UV-export when the model has no UV-values
- Select the „OgreXMLConverter.exe“ via [Locate Converter]
- Then Press [OK] and the Ogre3D-Exporterwill create two outputfiles
- filename.mesh.xml
- filename.mesh
D) Use the rexmeshtool
- Go to command line interface
- Start the rexmeshtool with following command“rexmeshtool filename.mesh„
- Set the following parameters
- Scale = 0.01 (to rescale it)
- X ALign = Center
- Y Align = Min
- Z Align = Center
- Y Rotate = 180 (rotate the chair 180 degrees).
Note that the rexmeshtool grid is on 1 meter centers.
The cursor in the screen shot is pointing to one of these dots,
so the chair is about 1.5m high.
- Select [Save Changes and Exit]
E) Import into RealXtend
- Launch the realXtend viewer.
- In the viewer, select File -> Upload 3D Model.
- Navigate to the folder where your meshes and associated files are and select the filename.mesh file.The model will appear after some delay in a new 3D Models folder in your personal inventory.
- Create a box prim on the ground
- Set the name of the object to filename
- Activate the rex tab.
- Select the Extended properties and Show as mesh and Scale Mesh to Prim options.
- Open your inventory folder and drag the filename 3D model onto the Mesh Name box.
- Place the object wherever you like
E) Thanks
- Thanks to Peter Quirk for his tutorial
- Thanks to Jean First for compile the „Ogre3D Exporter for Cinema 4D 10.5“ for OSX http://wiki.animation.hslu.ch/index.php/Ogre3D_Exporter_for_Cinema_4D_OSX
Inspired by the Blog from Peter Quirk („Taking Sketchup models into realXtend„) and in preparation for the BA project modul „Identities in 3D-Online-Communities“ at „Lucerne University of Applied Sciences and Arts„, I explored how to take Cinema 4D models to RealXtend.
A) Download all you need
First you use the following 3 converting tools
(beneath realXtend Server & Viewer and Cinema 4D 10.x):
- „Ogre3D Exporter for Cinema 4D“http://pagesperso-orange.fr/licorna/Ogre3D_Exporter/Ogre3D_Exporter_en.html
- OgreXMLConverter.exe (Part of „realXtend Export Tools 0.3“)http://www.realxtend.org/get.php?id=17
- Rexmeshtool (Part of „realXtend Export Tools 0.3“)http://www.realxtend.org/get.php?id=17
B) Prepare the system
- Copy the Ogre Exporter „Ogre3D_Exporter.cdl“ to the plugins folder of Cinema4D“C:/Program Files/MAXON/Cinema 4D R10/plugins“
- Copy the „realXtend Export Tools 0.3″ to RexTools folder“C:/Program Files/RexTools/“
- Set Path = „C:/Program Files/RexTools/“
C) Convert Datas
- First load your Object (filename.c4d) to Cinema
- Select „Plugins“ -> „Ogre 3D Exporter“
- Select Objects to export [ObjectName]
- Unselect UV-export when the model has no UV-values
- Select the „OgreXMLConverter.exe“ via [Locate Converter]
- Then Press [OK] and the Ogre3D-Exporterwill create two outputfiles
- filename.mesh.xml
- filename.mesh
D) Use the rexmeshtool
- Go to command line interface
- Start the rexmeshtool with following command“rexmeshtool filename.mesh„
- Set the following parameters
- Scale = 0.01 (to rescale it)
- X ALign = Center
- Y Align = Min
- Z Align = Center
- Y Rotate = 180 (rotate the chair 180 degrees).
Note that the rexmeshtool grid is on 1 meter centers.
The cursor in the screen shot is pointing to one of these dots,
so the chair is about 1.5m high.
- Select [Save Changes and Exit]
E) Import into RealXtend
- Launch the realXtend viewer.
- In the viewer, select File -> Upload 3D Model.
- Navigate to the folder where your meshes and associated files are and select the filename.mesh file.The model will appear after some delay in a new 3D Models folder in your personal inventory.
- Create a box prim on the ground
- Set the name of the object to filename
- Activate the rex tab.
- Select the Extended properties and Show as mesh and Scale Mesh to Prim options.
- Open your inventory folder and drag the filename 3D model onto the Mesh Name box.
- Place the object wherever you like
E) Thanks
- Thanks to Peter Quirk for his tutorial
- Thanks to Jean First for compile the „Ogre3D Exporter for Cinema 4D 10.5“ for OSX http://wiki.animation.hslu.ch/index.php/Ogre3D_Exporter_for_Cinema_4D_OSX
This is great news – I have got an old license of Cinema 4D. 🙂
Aren’t textures exported properly, or is there a special reason, why you didn’t check the ‚Export UV coordinates‘ option?
Ogre3D Exporter for Cinema 4D 10.5 OSX
http://wiki.animation.hslu.ch/index.php/Ogre3D_Exporter_for_Cinema_4D_OSX
have fun.
OgreXMLConverter for MAC OSX
http://downloads.sourceforge.net/ogre/OgreEihortToolsOSX_1.4.0.zip?downloads